**Visit All Things Urban Fantasy today for her Deadly Destination tour with Cassie Alexander & enter for a chance to win Shapeshifted**
Deadly Destinations goes to Pearson, OR but before we tour this dangerous town, we must read the guide to keep us *hopefully* out of trouble. Pearson, OR is the hometown of Ree Reyes of Geekomancy and Celebromancy by Michael R. Underwood. Celebromancy is the second book in the urban fantasy Ree Reyes series and it will be released on July 15, 2013 from Pocket Star books.
Dear Captain Chu,
You asked me to update the letter to your people each year, so here it is. Things are pretty much the same, except more dangerous.
Before I say anything else, I’m going to repeat my two big rules for your TL;DR crowd:
1) Don’t bother me at home. I don’t like unexpected visitors. I have a phone number, use it. Hell, I’ll give you an Eastwood symbol if you want it. Just don’t come knocking unannounced.
2) Don’t ever, and I mean ever, use the sewers. I do it, and the other locals do it, but we’ve been trained, and sometimes we don’t have a choice. Your squad has a choice. Plus, gunfire in enclosed spaces makes for ruptured eardrums pretty fast.
With that settled, here’s what you need to know about the Underground in Pearson. This is no Chantry town, with old-world magicians measuring out eyes of newt or any of that go-se. And it’s not one of the southern Blood Banks, ruled over by the fang crowd. Not that there are many of either in the Pac-NW, but just in case and of your rookies are frakking idiots, I thought I’d make that clear.
None of that bunk. There’s no established hierarchy. Pearson just has people. We’ve got a pretty high density of Geekomancers, being a university town. Plus, we’ve got the standard +3 to Nerdery that seems to go with life on the West Coast. Closest thing we’ve got to an organized communities are the Midnight Market and Grognard’s.
The Midnight Market is a monthly meeting of the Underground. We come together to trade, talk, catch up, and scowl at one another. Folks have long memories, and there are some grudges older than either you or be still floating around at the Market. Market itself is neutral ground. No fighting, no bloodshed. Doesn’t stop anyone from ambushing you fifty yards outside the doors, but still. It’s a sight and a half if you’ve never been.
Every Market culminates in the Auction, where folks sell off bits of precious – mostly for magical purposes. I’ve seen every kind of thing sold at market. From a lucky d20 to a well-loved training sword all the way up to artifacts that date back to William the Conqueror. No cash, though, it’s all barter. And since it’s a bunch of magic folk, the bids and trades can get pretty weird and metaphysically vague. One of your officers goes there looking for something, make sure they’ve read up on their folklore. Trading off memories and crap may seem like no big deal, but too much of that stuff messes with your brain.
Most anyone who’s anyone in the Underground goes to the Midnight Market. If your squaddies want to pick some off-regulations edges, they’re welcome to come by and gear up, whatever their poison. We’ve got technomantically-retrofitted TRS-80s that can run laps around Deep Blue, enchanted weapons last from fantasy movies, ancient wars, and private smiths from all around the world, rare comics for your Geekomantic rituals or last-minute escapes, and pretty much everything in between. To put it into layman’s terms, it’s like Diagon Alley and Comic-Con had a baby that grew up with a Portlandia-level commitment to weirdness.
The other social hub is Grognard’s Grog and Games. Grognard runs a cart at Market, but he’s got a permanent shop that’s the real attraction. The place is half-bar, half-shop. He stocks all sorts of weapons, games, comics, and such, all in the Geekomancer field. Not as deep as my stock, but he moves through it pretty quick and stays very current. It’s more a private club than a standard game-shop-and-bar (even if there were such a thing), with all the drama that comes along with it. Grognard’s got himself a right-hand-woman now, by the name of Ree Reyes. She’s a Geekomancer, too. I imagine you’ll meet her soon enough. Good kid, if a bit bloody-minded and headstrong.
Grognard hosts tournaments for card games, miniatures games, and all that good stuff. To get in, you need to be introduced by someone on Grognard’s cleared list. Again, let me know if someone wants in. But unless they’re looking for a magically-enhanced six-pack of Grognard’s beer, this place is probably not so much up your folks’ alley. You’ve already got cop bars, right? This is our Geekomancer’s bar, pretty much the same idea.
Other than that, Pearson’s basically like any other place: monsters at random, rich people in fancy condos, too many poor people without homes, and a whole lot of people in the middle chugging along oblivious to the weird that goes on at the edges.
Oh, and one more rule: Don’t get dead.
Mike is the author of the Ree Reyes urban fantasy series (Geekomancy, Celebromancy) about magicians who channel the power of popular culture. Geekomancy was published July 2012 by Pocket Star, and the sequel, Celebromancy, is coming 7/15/2013.
Mike started telling stories when he learned to talk and hasn’t seen a reason to stop yet. He grew up playing video games, CCGs, RPGs, and many other delightful games with acronyms. As a teenager, the friendly local game store was his home away from home, and the site of his apprenticeship in geekdom.
Mike earned a B.A. in Creative Mythology and in East Asian Studies from Indiana University, and a M.A. in Folklore Studies from the University of Oregon. Basically, destined to be a novelist.
Properly equipped with lots of ways to develop story ideas, Mike set about accumulating a ridiculous job history, including bear builder, barista, bookseller, webmaster, web design instructor, and TV/DVD reviewer. Mike is a graduate of the 2007 Clarion West Writers Workshop.
Mike works as the North American Sales & Marketing Manager for Angry Robot Books, and in his rare free time, he studies historical European martial arts, from German longsword to Spanish rapier.
Want to read more from Michael R. Underwood?
Available July 15, 2013 from Pocket Star
About this Book:
Fame has a magic all its own in the no-gossip-barred follow-up to Geekomancy. Ree Reyes gets her big screenwriting break, only to discover just how broken Hollywood actually is.
Things are looking up for urban fantasista Ree Reyes. She’s using her love of pop culture to fight monsters and protect her hometown as a Geekomancer, and now a real-live production company is shooting her television pilot script.
But nothing is easy in show business. When an invisible figure attacks the leading lady of the show, former-child star-turned-current-hot-mess Jane Konrad, Ree begins a school-of-hard-knocks education in the power of Celebromancy.
Attempting to help Jane Geekomancy-style with Jedi mind tricks and X-Men infiltration techniques, Ree learns more about movie magic than she ever intended. She also learns that real life has the craziest plots: not only must she lift a Hollywood-strength curse, but she needs to save her pilot, negotiate a bizarre love rhombus, and fight monsters straight out of the silver screen. All this without anyone getting killed or, worse, banished to the D-List.
Click HERE to read an excerpt
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