LET’S GET READY TO RUMBLE…..
Book Series: Guardians of Destiny series book 1, THE TOWER
Job: Professional Adventurer of the Tower
Weight: Around 200 pounds of muscle & curves
Hair Color: Black & long, usually plaited in a braid
Eye Color: Brown
From (Location): Mendhite, birthplace of writing & home of the Painted Warriors
Significant Other: Kerric Vo Mos, author & Master of the Tower
Signature Move: Using her enspelled tattoos to augment her moves, such as the Ox kick, which can shatter doors, or the Spider Climb, which has allowed her to cling to walls and ceilings while fighting off stone gargoyles and other flying monsters.
Kill Highlights: Too many to list in her career overall, but notable recent fights include slaying the giant ogre from the trap “The Door That Wasn’t,” destroying the stone gargoyles of the very deadly trap “Scales of Justice,” and the quite literal food-fight of “The Banquet Hall” where she used crackers like throwing knives and a pitcher of juice like a boiling acid grenade.
Enemies: None, really; as a professional adventurer, mostly she either goes up against the monsters and traps of the Tower, or competes against fellow professionals.
Favorite Pastime: Writing stories about her various gauntlet-run adventures in the Tower, and not having to cook her own meals.
Other Facts: Myal has been a successful adventurer for roughly five years, running gauntlets 2-3 times a week, and is in the top 5 of most requested female adventurers by scrycasting viewers’ votes. She has been seen all around the world of Destiny, and was recently tapped by the Master of the Tower to infiltrate it at its deadliest, in order to help him regain control of the place.
The Tower itself is a huge structure, as broad as a small city and over two thousand feet high, filled with countless traps, tricks, dangers, monsters, and more. Originally designed to protect a vast source of magical power from would-be thieves, it has since been turned into a major entertainment enterprise with scrycastings (magical mirror-based broadcasts) showing the various adventurers and their efforts as they run through various different collections of challenges from the super-easy and thus silly (comedic scrycasts are quite popular) to the downright dangerous, even deadly (these cost a lot more more to view).
I am Narahan Myal—family name Narahan, personal name Myal. Or as many of my patron viewers know me: Myal the Mendhite.
I am entering this Smackdown because that is what I do for a living: I am a professional adventurer, running gauntlets of battle, trap, and riddle for pay. Thanks to my many skills, I have been been very successful in this line of work—far more than when I was merely a sailor, even as a Painted Warrior. Part of me is entering because I am intrigued by this new form of contest. It will be very different from the normal gauntlet scenarios I run, which range from “Rescuing the Kidnapped Prince” to “Find the Sacred Chalice” to “See How Many Traps You Can Disarm and Surpass in Five Hours.”
Part of my reason for entering is that I wish to display to all these other foreigners just how skilled a professional adventurer can be. I have fought men, women, monsters, and magic. I have disarmed tricks, evaded traps, solved riddles, and survived dangers and hazards on a near-daily basis. By the power of my many enchanted tattoos, I can make myself stronger than an ox, faster than a serpent, more perceptive than a cat. I can cling to walls, counter spells, and even grow myself knee-high to a true giant.
And part of my reason for entering is that it’ll make a nice change of pace. Most of the time, we adventurers are competing against each other, but are not actually pitted against each other; killing fellow adventurers is bad for business in most cases. While it takes more skill to disarm and defeat without killing, I am not afraid of slaying a foe. You don’t sail the world for five or so years without having to repel piratical boarders at least a few times. My crew was very sad to see me go, since I could not only make myself big enough to haul the sheets—what you would call the ropes attached to the sails—by myself, but I had no problems literally picking up and flinging pirates into the ocean one-handed when they got me mad.
Still, as much fun as this contest will be, I do prefer being a professional adventurer. Good pay, quality care from Healer-mages, and being able to afford someone else’s cooking on a daily basis is an excellent way to live. If I can snag this championship, or at least place fairly high, that’ll bring some pride home to my fellow adventurers, that we can face off against various skillful outworlders and survive.
Oh, and if you think I’ll be easily wounded and thus defeated, I have tattoos not only to shield myself against magical and material blows, but I can self-heal, too. I’ll be ravenously hungry afterward…but if you’re lucky, you won’t die in a food fight against me. If you’re lucky. But be wary of going up against me casually, I come from the nation where writing was first born. It is my sacred duty to write down everything that happens in my life. If you’re not careful, you’ll end up in one of my stories.
May all your adventures be scrycast-worthy,
~Myal the Mendhite
Jean Johnson currently lives with her family in the Pacific Northwest, has played in the SCA for nearly 20 years, sings a lot, and is currently teaching herself to play the violin. She loves flirting, sewing, cats (though not necessarily flirting with cats who can sew), cooking (but not cooking cats), and has a distinct sense of humor. She also hopes to live in a castle some day…but only if it has decent plumbing, central heating, and internet access.
Want to read more from Jean Johnson?
This giveaway is provided by Jean Johnson
One lucky winner will receive a copy of The Tower
(As an added incentive Jean had offered to giveaway more copies of The Tower for every round Myal advances!)
Available May 7, 2013 from Berkley/Penguin
About this Book:
When serpent crept into their hall:
Danger waits for all who board,
Trying to steal that hidden tone.
Painted Lady saves the lord;
Tower’s master’s not alone.
In a fertile valley undisrupted by the aether-shattering death of the old Aian Empire, the Tower and its Guardians have entertained generations of wealthy mirror-scrying mages while adventurers from around the world risk their lives for fortune and fame. But on the one day the Tower stood unguarded, an intruder tried to seize the magic powering the vast structure. Now, locked out of the Tower’s innermost chambers, Kerric Vo Mos must brave the deadly traps keeping trespassers at bay in order to reclaim control.
Unfortunately, Kerric wields a pen far better than a sword, and the way into the Tower’s sanctum is treacherous. Only the help of an experienced player like Myal the Mendhite can get him to where he must go. But mutual respect will not be enough. Passion must also be employed, along with armor and weapons, as they embark on a perilous quest past monsters, riddles, and other dangers that even the Tower’s most dedicated viewers have never seen before.
Click HERE to read an excerpt
You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.